Precision eye tracking combined with professional-grade sound and graphics—designed for studios, home offices, and VR users who require a premium immersive experience. Create lifelike interactions in VR. Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality. Foveated Rendering: Smart allocation of GPU workload. Optimize graphic fidelity in users’ line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance. Simplified input & navigation. Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality. Create expansive multi-user paradigms. SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users. Up to a 10m x 10m area using four SteamVR Base Station 2.0 units. The included two base stations support up to 5m x 5m. Premium visual fidelity. Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI. Add essential audible cues, context & meaning. Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact. Designed for comfort & balance. Accommodate everyone’s comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses. Headset Specs Screen: Dual OLED 3.5" diagonal Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined) Refresh Rate: 90 Hz Field of view: 110 degrees Audio: Hi-Res-certified headset Hi-Res-certified headphone (removable) High-impedance headphone support Enhanced headphone ergonomics Input: Dual Integrated microphones Connections: USB-C 3.0, DP 1.2, Bluetooth Sensors: SteamVR Tracking G-sensor Gyroscope Proximity Eye Comfort Setting (IPD) Eye tracking Ergonomics: Eye relief with lens distance adjustment Adjustable Eye Comfort Setting (IPD) Adjustable headphone Adjustable headstrap Controller Specs Sensors: SteamVR Tracking 2.0 Input: Multifunction trackpad Grip buttons Dual-stage trigger System button Menu button Connections: Micro-USB charging port Tracked Area Requirements Standing / Seated: No min. space requirements Room-scale: Up to 10m x 10m using four SteamVR Base Station 2.0 The included two base stations support up to 5m x 5m. Eye Tracking Specs Gaze data output frequency (binocular): 120 Hz Accuracy: 0.5° ~ 1.1° Calibration: 5-point Trackable field of view**: 110° Data output (eye information): Timestamp (device and system) Gaze origin Gaze direction Pupil position Pupil size Eye openness Interface: HTC SRanipal SDK SDK engine compatibility: Unity, Unreal *Within FOV 20° **Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance. Minimum Computer Specs Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better. Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 290 equivalent or better Memory: 4GB RAM or more Video out: DisplayPort 1.2 or newer USB ports: 1x USB 3.0 or newer Operating system: Windows 10, 8.1 or 7 * Driver is required to download and install before using VIVE Pro Eye’s dual cameras with Windows ® 7. Recommended graphics for the best enterprise VR solution is NVIDIA GeForce GTX 1070/Quadro P5000 or above, or AMD Radeon Vega 56/Pro WX7100/FirePro W9100 or above.