Industry Reports

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Industry Reports

The VR Industry, Part 2: Workforce

Industry Reports

The VR Industry, Part 3: The Customer

Industry Reports

The VR Industry, Part 4: The Cinematic VR Opportunity

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The VR Industry, Part 5: What’s Next

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Filmmaking

Story Architects of the [Near] Future

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Finite-branching Narratives, Procedural Stories, World Building and the Art of Storytelling So I went and saw Rogue Squadron the other day. Great movie but while watching...
Insights

VR is Not a Fad

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I’ve been hearing a lot of talk recently denigrating VR. It seems as though wave of hype has finally crested and the pessimists are...
Industry Reports

The VR Industry, Part 1: CinematicVR

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This is the first in a five part series exploring the current state of the VR industry. If you’ve read this before, jump to...
Insights

Virtual Reality: The Content Problem

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Where the hell is all the content? Seriously, where is it? VR is a medium of art. Art is a hard process, it is not formulaic...
Filmmaking

Becoming George Lucas for VR

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Your actors are clay, props are paper. Film your VR design in under 10 minutes and no coding required! As a designer, figuring out how...
Festivals

VR Starred at Tribeca 2017 Film Festival

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Tribeca assembled an extremely well curated sampling of the state consumer VR experiences coming to HTC Vive, Oculus Rift, and Samsung VR. Follow the money....
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